I'm facing a little problem since every night we enter in a dream in wich we have to defeat a boss to get out while doing other tasks. This conduit allows the transfer of random special traits from two active bonded creatures at the same time.I started a gestalt campaign as a player and I'm playing a level 6 artificer//psion. With it and a little patience, you can get a set of 4 special traits to compliment and empower your pet! Once the transfer process has completed, the conduits break and the process must begin again in order to swap another set of traits. This item can only be worn temporarily, this one is usually under 30 minutes or less in duration.Ī magical item type which, when equipped to two different active bonded creatures in the same area, allows the transfer of a set of (randomly selected) special traits. This item will boost your active Kraftie's attack, strength and defense stats by a variable percent in each trait while it is worn. This item can only be worn temporarily for a variable amount of time, usually over 100 hrs but could be several 100 or more depending upon the levels in the crafting group. This item will boost your active Kraftie's defense stat by a variable percent while it is worn. This item will boost your active Kraftie's strength stat by a variable percent while it is worn. This item will boost your active Kraftie's attack stat by a variable percent while it is worn. The buff amount and duration of the amulet is varied.Increases the duration of Dragon type spell effectsĪmulets are no longer activated through the Inventory App and must be equipped from the Creature App Increases the duration of Dark type spell effects Increases the duration of Light type spell effects Increases the duration of Rainbow type spell effects Lowers cooldown on Drain and Consume spells by 10 seconds Increase the duration of Nuclear type spell effects Increases the duration of Affection type spell effectsĪllows Nuclear type creatures to go to, and stay at, 0 radiation Increase the duration of Mind type spell effects Increases the duration of the Sand type spell effects Increases the duration of Steam type spell effects Increases the duration of Plant type spell effects Increases the duration of Ice type spell effects Increases the duration of Volcanic type spell effects Increases the duration of Lightning type spell effects Gives an Earth type creature the Cultivate spellĪdds Lightning buff effect to Wind type spellsĪdds Sand debuff effect to Wind type spellsĪdds Ice debuff effect to Wind type spells Gives a Water type creature the Steam Mirage SpellĪdds Volcanic buff effect to Earth type spellsĪdds Sand debuff effect to Earth type spells Gives a Water type creature the Cultivate spell Gives a Fire type creature the Steam Mirage spell ![]() Regenerates add 1 Fortitude level for 60 secondsĪdds Volcanic buff effect to Fire type spellsĪdds Lightning buff effect to Fire type spells Regenerates add 1 Focus level for 60 seconds Regenerates add 1 Intellect level for 60 seconds Regenerates add 1 Crafting level for 60 seconds ![]() Regenerates add 1 Hitpoints level for 60 seconds Regenerates add 1 Defense level for 60 seconds Regenerates add 1 Strength level for 60 seconds Regenerates add 1 Attack level for 60 seconds Heals add 1 Fortitude level for 60 seconds Heals add 1 Intellect level for 60 seconds Heals add 1 Crafting level for 60 seconds Heals add 1 Hitpoints level for 60 seconds Heals add 1 Strength level for 60 seconds Gives the creature the High Alchemy spell Increases the duration of the Disorient spell's effect Talismans are random upon crafting, each one with a different effect to your petĪdds 1 level to the creature's Attack statĪdds 1 level to the creature's Strength statĪdds 1 level to the creature's Defense statĪdds 1 level to the creature's Hitpoints statĪdds 1 level to the creature's Crafting statĪdds 1 level to the creature's Intellect statĪdds 1 level to the creature's Focus statĪdds 1 level to the creature's Fortitude statĬreature gets a 10% Hitpoints xp increaseĬreature gets a 10% Crafting xp increase from healingĬreature gets a 10% Intellect xp increaseĬreature gets a 10% Fortitude xp increaseĬreatures gains the same benefits as the Mentally Acute traitĭecreases Regeneration cooldowns by 10 seconds.
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